Extracurricular Course Syllabus

Addressing the challenges of the economy and society

Course type

Extracurricular activity

ECTS

4 ECTS credit points

Study programme

To gain ECTS credits in first and second-cycle study programmes.

Prerequisits

Enrolment in the first- or second-cycle study programme at UL. Upon applying for the extracurricular activity, students have to write a letter of motivation concerning a current challenge facing the economy or society. The extracurricular activity is intended for students from all UL member faculties. 

Learning and teaching methods

  • Lectures: 30 hours.
  • Tutorial: 20 hours.
  • Individual work: 70 hours.
Assessment Public pitching of project results or preparation of a written report, which is presented to the public, followed by a pass/fail assessment. 

 

Content (Syllabus outline)  
The extracurricular activity strengthens the collaboration of the university with the labour market and will be carried out in cooperation with the UL Knowledge Transfer Office and Career Centres. On the basis of the challenges from the real- orld environment, students will draw up a proposed solution and then present it. 

The objective of the extracurricular activity is to link students of various profiles in order to familiarise them with: 
- Teamwork in interdisciplinary teams
- Enterprise and entrepreneurship
- Interactive linking with the real-world environment from the public and private sectors.

During the introductory lectures, students receive relevant theoretical knowledge which is then transferred to group and independent work.

  As part of the activity, students will learn about:
– identifying opportunities
– the methods of developing new products and services
– design thinking and encouraging innovation and creativity
– the practical application of the methods of developing new products and the design process
– the methods of market, consumer and competition research
– basic knowledge of project management 
– effective business communication.

Objectives and competences

  • Teamwork in interdisciplinary teams
  • Entrepreneurship and innovation
  • Complex problem-solving
  • Critical thinking and analysis 
  • Creativity, originality and initiative 
  • Ability to transfer theory into practice 
  • Using the design-thinking method 
  • Developing communication skills and public speaking
  • Developing negotiation skills and creativity
  • Learning the basics of project management (planning, coordination, reporting, control)
Intended learning outcomes  

Knowledge and understanding: 

  • Project work and planning
  • Monitoring and coordination of project results
  • Communication of project results 
  • Cooperation with the non-academic sphere.

The academic results include the implementation of the project or the resolution of the problem found in the environment, and the experience, knowledge and competencies obtained by the students involved in the extracurricular activity. As part of the activity, design concepts or performance studies, analyses and research may be developed, potentially leading to new knowledge, products, services or innovations or to the implementation of new or improved work processes, new approaches to solving problems or adapting to the market and market requirements, and contributing to addressing the current needs of the area, society and economy.

Literature

  • Maurya, Ash: Delaj Vitko
  • Kelley, T.: The Ten Faces of Innovation: IDEO's Strategies for Defeating the Devil's Advocate and Driving Creativity Throughout Your Organization 
  • Kelley, T. et al: The Art of Innovation: Lessons in Crativity from IDEO, America's Leading Design Firm
  • other literature

Notes

The courses are financed by the University of Ljubljana and free of charge for students of the University of Ljubljana.